At Mobberley School, computing is taught discretely as well as through cross-curricular links from Reception to Year 6. Computing sessions allow children to use digital technologies to enhance their learning across the curriculum.

Computing lessons allow learners to access innovative and interesting parts of the National Curriculum – such as coding and robotics.  The sessions develop skills such as; problem solving & debugging, resilience, teamwork, logical thinking, creativity and a knowledge of digital devices and their multimedia applications.

Click here to view our Computing End Points for each year group 1 – 6

Please click here to view our Computing Vocabulary progression for Reception – Year 6.

Click here to view our E-safety Policy 2022.2023

Click here to view our Computing Policy 2022/2023

Click here to view our Acceptable Usage Policy 2022/2023

All policies reviewed and updated September 2022 by Clare Bentzien (Computing Lead)

Pupil Voice

Children have been asked to give their opinion about Computing at our school.  They gave responses such as:

I really like computing, it’s cool. I want to be a gamer when I grow up.”

“I like learning about technology and how it’s used for different jobs.”

“I like using the Dash robots and working with my friends to solve problems.”

Click here for more information about pupil voice in Computing.

Safer Internet Day – February 8th 2022

Safer Internet Day 2022 was celebrated on 8th February with the theme ‘Together for a Better Internet‘.  The whole school took part in activities to educate the children on how to stay safe online and treat others with respect online.


The children were asked to design an e-safety poster.  Here are the winning entries.  Well done everyone!














E- Safety Monitors

We have four e-safety monitors.  Our monitors are available to give e-safety tips to all year groups, they look after our computing equipment and support special computing events in school.








Year 5 Autumn Term 2021

Year 5 have been making cross curricicular links in computing with PSHE.  They have been learning how to make presentations with hyperlinks.  They have designed informational powerpoints about ‘The Walk’ – a live event showcasing an 8 foot puppet called Amal who will walk from Turkey to Manchester to raise awareness about the refugee crisis.

Click here to view some fantastic examples.  Sienna and Emily 1.    George and Theo 2.      Ruby and Isabelle 3.

Year 2 Autumn Term 2021

Year 2 have been working on writing algorithms and programming skills using Scratch Jnr.  They have programmed movement, jokes, conversations and recorded sound.

year 2 scratch






















Digital Wizards are Back! Autumn 2021

Digital Wizards have returned this half term to run breakfast clubs for Year 3 and Year 4 children.  The children have been working with VR, Lego WeDo and Spheros.



Coding with Dash Robots and Bee Bots



Safer Internet Day – 11th February 2020

Safer Internet Day is celebrated globally in February each year to promote the safe and positive use of digital technology for children and young people and inspire a national conversation.

The global theme for Safer Internet Day is “Together for a better internet”, with this year’s UK campaign entitled “Free to be me.”

Coordinated in the UK by the UK Safer Internet Centre, Safer Internet Day is celebrated in over a hundred countries, coordinated by the joint Insafe/INHOPE network, with the support of the European Commission, and national Safer Internet Centres across Europe.

The day offers the opportunity to highlight positive uses of technology and to explore the role we all play in helping to create a better and safer online community.

This year we had e-safety workshops lead by Altru Theatre for Year 1 – Year 6.  All classes took part in activities that highlighted positive uses for digital technology and how to stay safe online.

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Year 5 working on writing code to programme the Dash robots to move around the continents on a world map.









Year 2 really enjoyed creating their own Bee-Bot game and board.  They programmed the Bee-Bots to reach different destinations on their game board.

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computing drivers